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Warfare Incorporated (continued)
The other thing that would be nice to have is an assignment function for your forces. By default they seem to be set to defend aggressively, which is nice, as they will automatically attack any nearby enemy if your attention is elsewhere. What would come in handy though is an escort function for protecting your Galaxite harvester. They tend to wander into danger in search of Galaxite and it would be nice to assign a security force for their protection.
There are a few other features that we've gotten used to in more modern real-time strategy games, like assigning sets of units to individual selection groups, and having the ability to set spawn points for newly created units that are missing from Warfare Incorporated. Neither diminish the gameplay value, which is quite engrossing.
As I said, these are really only luxuries that would be nice to see in future versions and not actual faults with the game. Otherwise, I could find nothing wrong with Warfare Incorporated and got many enjoyable hours of play from it. I would really like to see Handmark continue the franchise with either a mission add-on pack, or Warfare Incorporated 2.
I rate Warfare Incorporated from Handmark at 5 out of 5.
OUR RATING: 5 of 5

James Booth is a self-taught PC and Palm device user that dabbles in graphics and photography. He can be reached at lizardworks@mchsi.com.
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